It’s pretty fitting that my first post covers museums and learning in a digital world. These ideas are a culmination of what I’ve been thinking about since completing my doctorate in 2007 and moving into the digital game after that. I am presenting a paper at next week’s Museums and the Web Asia 2013, titled Learning in 140 Characters: The Future of Learning in a Digital Age. The abstract is below and the full paper is on the MWA2013 website.
“There is increasing attention being paid across the education literature to learning in the digital age, however how do these principles apply to museums as they struggle to provide rich learning experiences for increasingly technologically-savvy visitors? What does participation and facilitation look like and what platforms do museums need to be focussing on? This paper outlines issues facing 21st century learners in museums through analysing three key trends: gamification; multiscreening and Massive Open Online Courses (MOOCs), and then considers a theory for learning in the 21st century museum.”
I have also attached my paper as a pdf for easy download.